Pottery Master / PottertLyart

Beijing Jianrong Yishu Technology Co., Ltd.
Applies to iOS 1.1–1.2 · Updated 2026-10-27

iOS privacy and purchases

Privacy Policy

1. Local-first processing

The current version does not require an account. Artwork, inventory, progress, and settings are stored primarily on your device. Check-in, free-continuation, display-ad pass expiry, and historical ad-removal records also stay on-device.

2. Data processed by the game

The game processes vessel shapes, decoration choices, artwork names, virtual inventory, preferences, transaction records, and recovery records on-device so its features can work. These local records also include check-in dates and cycle rewards, free-pass grants and uses, display-ad pass purchases and expiry, and historical result-skip and banner-hiding records.

3. Advertising and third parties

The game includes optional rewarded ads, firing-result interstitials, and banners on browsing pages. Where required, the game first uses Google User Messaging Platform (UMP) to request or refresh consent. Ads are requested and Google Mobile Ads is initialized only when UMP currently allows ad requests (CanRequestAds). Google may process IP address, device or advertising identifiers, coarse location, app and device information, diagnostics, ad interactions, and consent state under its policies. The iOS app requests non-personalized ads and disables the Google publisher first-party advertising ID. This version does not request App Tracking Transparency permission or use the IDFA for personalized advertising. Regional advertising consent remains separate from these settings.

4. Artwork boundary

The current ad adapter does not send artwork images, artwork names, vessel shapes, decorations, or local saves as ad-request parameters. App stores, the operating system, the Unity runtime, and Google services may independently process necessary technical data under their policies.

5. Your choices

Rewarded ads are optional. Firing-result interstitials appear automatically before decoration when ad-request and display conditions are met, without a per-work coin-skip offer or purchase prompt. My Studio has one Remove display ads entry: 3,000 game coins buys 30 days without these interstitials and browsing banners, and renewal adds 30 days to the remaining period. Optional rewarded ads remain available. Previously purchased benefits retain their original terms. Ad availability and format after refusing or withdrawing consent are determined by UMP and ad SDK rules. The game requests ads only when the current consent state allows requests; it does not guarantee that ads can still be shown after refusal. If an ad is unavailable or loading fails, your work stays on your device and you can continue free of charge. When UMP requires it, privacy options can be reopened from My Studio settings.

6. Device capabilities, retention, and deletion

Device motion, display brightness, audio, and local storage are used only when enabled or needed. Local records remain until removed through supported features, app-data clearing, or uninstalling.

7. Children, updates, and contact

Minors should use the game with guardian guidance and applicable local age rules. Material changes update this version and date. Contact us through Share feedback in My Studio or the support channel on the App Store page.

8. Optional first-party gameplay analytics

In the Unity version that provides this feature, basic gameplay analytics are on by default for new installations. You can turn sharing off on the Privacy Policy page in Settings. Updates preserve an existing choice to turn it off. While enabled, analytics are recorded and uploaded. They include a random installation identifier, session and craft identifiers, game generation and build, device capabilities and coarse country, page visits, segmented gameplay/waiting/idle time, accepted interactions and tutorial attempts, shop purchases and sales, virtual currency changes, setting changes, rewarded-ad, interstitial and banner loading/display/reward or revenue results, check-in dates and cycle rewards, paid ad-removal transactions, and necessary performance diagnostics. They help us understand gameplay, version issues, reward delivery, and game balance. Installation identifiers do not reliably identify the same person across reinstalls or devices.
When first-party gameplay analytics are enabled, completed artwork names, the full artwork JSON (including vessel shape, firing and decoration results), and a 512x256 gallery thumbnail are uploaded to our private database so we can reconstruct creation flows and verify work outcomes. This artwork data is not shown publicly or sent as ad-request content. Analytics still do not upload per-touch trajectories, contact details, or authentication secrets. The service processes necessary network information for delivery and abuse prevention; raw network addresses are not stored in analytics events. First-party sharing and Google ad consent are separate choices. Turning off sharing does not prevent gameplay or rewarded benefits. The Privacy Policy page in Settings lets you stop future collection or request deletion of uploaded analytics, artwork JSON, and thumbnails. Offline deletion requests resume when the network and service are available. Uninstalling or clearing local app data does not automatically delete server-side records.

9. Messages you choose to send

When you submit feedback, we send your message, category, optional rating, v2 identifier, app version, build, interface language, random installation identifier and submission time to our server. We use messages to understand feedback and plan improvements, independently of optional analytics. Messages are not shown publicly to other players. No name, email or phone number is required; please do not include sensitive information. Offline submissions remain on your device for retry. We show received only after server confirmation. Unsubmitted drafts remain on your device.

10. Apple purchases and transaction verification

Apple processes payments; we do not receive your payment card details. To validate purchases, prevent duplicate grants and handle refunds, our server receives the Apple-signed transaction, product and transaction identifiers, purchase environment, purchase intent, and an installation public key. The corresponding private signing key stays in this device’s keychain. Transaction identifiers needed for later verification are stored encrypted on the server; delivery and refund records are retained for purchase support and fraud prevention. These operational records are separate from optional gameplay analytics and do not depend on the analytics switch.

11. Older iOS records

During an update, the app reads only this app’s former local pottery records, creates a local archive, and transfers the stored coin balance once. The archive includes older works, thumbnails, material unlocks, order progress and studio choice. The migration itself does not upload this archive or alter the original web storage.

12. Creator features you choose to use

Submitting a work to Creator centre sends its title, artwork data, thumbnail and an anonymous creator identifier to our service for review. Approved works or voting entries may be displayed to other players under the relevant in-app instructions. Creator messages, applications, votes and virtual royalty records are processed to provide these features, independently of optional gameplay analytics. A share action opens the system share sheet; the app does not access your contacts or send invitations automatically.

13. Optional community, friendships and AI conversations

You may choose to publish an original pottery blog. Only after you agree to public sharing and tap Publish do we upload your chosen name, bio, artwork title, journal, and this work's image and rotatable model for public access. Other works and personal portraits are not uploaded. You can withdraw public access; necessary revision, moderation and retry records remain.
Enabling player messaging stores your chosen display name, installation-level creator identity, friend requests and accepted relationships, blocks and message content on our server to provide private messaging between accepted friends. Your chosen name is visible to people you add. Chats are not public. Removing or blocking a friend stops further chat access or sending but does not automatically delete existing server records.
Virtual creators are clearly labelled AI characters. Only after you consent and send a message do we send up to 12 recent messages from that character conversation to DeepSeek to generate a reply. Private player chats, artwork files and installation secrets are not included. Character friendships and recent chat history stay on your device. Our server keeps a request hash and short-lived reply receipt for seven days to prevent duplicate calls. Withdraw AI consent in Friends to stop future character messages; withdrawing cannot recall already processed content. DeepSeek may process requests and replies under its service policies.
Blogs, player messaging, AI chats and content reports are voluntary and separate from gameplay analytics and advertising consent. Reports send only the reference and explanation you review to our in-app feedback moderation channel, together with that channel's disclosed installation identifier and build information. Do not include sensitive information or other people's private details. You can block players or creators. For deletion of server-side community or chat data, use the developer contact on Contact & About and retain your creator ID before uninstalling. Uninstalling does not delete server records and may prevent recovery of proof of an installation-level creator identity.

First creation and continuation: The first creation is exempt from firing-result interstitials. After saving the first work, you can start the second creation free without spending coins or watching a rewarded ad.

User Agreement

1. About this agreement

By using Pottery Master, you agree to this agreement and the rules shown in the game.

2. Service content

The game provides local pottery creation, decoration, firing, collection, virtual items, optional rewarded ads, standard interstitial ads, and banners on browsing pages. After firing, a standard interstitial is shown automatically before decoration when ad-request and display conditions are met, without a separate choice prompt. You do not need to click ad content; the game continues after the ad SDK reports a normal close. If an ad is unavailable or loading fails, your work stays on your device and you can continue free of charge. There is no per-work coin-skip purchase. In My Studio, the Remove display ads entry offers 30 days without firing-result interstitials or browsing banners for 3,000 game coins. Renewal adds 30 days to the remaining period. Optional rewarded ads remain available. The coin cost, balance and current expiry are shown before confirmation; no purchase prompt appears before an interstitial. Previously purchased per-work skips and older banner-hiding benefits remain valid under their original records.
Coins may be earned through gameplay or purchased separately using Apple In-App Purchase. The app download price does not include every optional coin pack.
A new installation receives 1,000 coins when its wallet is first created; existing wallet balances are preserved. Saving the first piece provides one free continuation pass, issued once per local wallet. Daily check-in grants 200 coins in a 28-day cycle, with one, two, or three Kiln-effect matches additionally granted on days 7, 14, and 28. Check-in records, the free continuation pass, display-ad pass expiry, and historical ad-removal entitlements are stored on the current device without cross-device synchronization.

3. Local progress

Artwork, inventory, and settings are stored primarily on your device. Uninstalling the app, clearing app data, or device failure may permanently remove local progress.

4. Virtual items and ad rewards

Coins, fuel, Kiln-effect matches, colors, patterns, and prints are in-game data with no cash value. For optional rewarded ads, a reward is applied once only after the ad provider reports a valid reward event, according to the offer shown. A rewarded ad without a valid reward callback grants no reward. Standard interstitials and banners do not grant rewarded-ad benefits; a standard interstitial continues to the result after the SDK reports a normal close.

5. Acceptable use

Do not unlawfully modify, attack, disrupt, copy, or distribute the game, its assets, or services.

6. Creative works

You retain rights you lawfully hold in your creations. Artwork is processed on-device to render, save, and display it. The current ad integration does not send artwork images, artwork names, or local saves as ad-request content.

7. Changes and support

Material changes will use an updated version and date. Use Share feedback in My Studio or the support channel listed on the App Store page.

8. Apple purchases and older records

Coin packs are consumable in-app purchases processed by Apple. The purchase sheet shows the price and currency before you confirm. The game grants coins after verifying the transaction; cancelled or pending purchases do not grant coins. Coins have no cash value and cannot be transferred between the Apple and Google Play versions. Refund requests are handled by Apple; verified refunds may revoke the corresponding in-game grant. Finished, consumed coin packs are not permanent entitlements that can always be restored after deleting local data. When updating the older iOS app on the same device, its stored balance is transferred once and older artwork and progress are retained in Older studio records. Back up your device before uninstalling; this archive is local and does not provide cross-device synchronization.

9. Community rules

Before publishing or enabling player chat, read and agree to the community rules shown in the app. Share only content you have the right to share. Harassment, threats, hate, sexual exploitation, illegal content, scams, impersonation and disclosure of other people's private information are prohibited. In-app controls let you report posts, creators and AI replies and block users. We review reports and may remove inappropriate content or restrict abusive access. Virtual creators and AI replies are clearly labelled and do not represent real people or professional advice.

First creation and continuation: The first creation is exempt from firing-result interstitials. After saving the first work, you can start the second creation free without spending coins or watching a rewarded ad.

iOS 隐私与购买说明

隐私政策

一、本地优先处理

当前版本不要求注册账号。作品、库存、进度与设置主要保存在当前设备。签到、免费续作、去广告有效期及历史广告权益记录也保存在本机。

二、游戏处理的数据

为实现功能,游戏会在本机处理器形、装饰选择、作品名称、虚拟库存、偏好设置、交易流水及恢复记录。这些本地记录还包括签到日期与循环奖励、免费续作发放和使用,以及去广告购买和有效期、历史烧制结果跳过和横幅隐藏记录。

三、广告与第三方

游戏包含自愿激励广告、烧制结果普通插屏和浏览页面横幅。当你所在地区需要时,游戏先通过 Google User Messaging Platform(UMP)请求或更新同意状态;只有UMP当前允许请求广告(CanRequestAds)时才请求广告和初始化 Google Mobile Ads。广告请求和展示可能由 Google 依其政策处理 IP 地址、设备与广告标识符、粗略位置、应用与设备信息、诊断信息、广告互动及同意状态。iOS 版请求非个性化广告,并关闭 Google 发布商第一方广告 ID。此版本不请求 App Tracking Transparency 跟踪权限,也不使用 IDFA 投放个性化广告。地区广告同意仍单独处理。

四、作品数据边界

当前广告适配器不会把作品图像、作品名称、器形、装饰内容或本地存档作为广告请求参数上传。应用商店、操作系统、Unity 运行环境及 Google 服务仍可能依各自政策处理必要的技术数据。

五、你的选择

激励广告完全自愿。烧制结果普通插屏在满足广告请求和展示条件时于进入装饰前自动展示,不提供单件金币跳过或展示前购买询问。你可在“我的山窑”的“去广告”入口支付3000游戏金币,购买30天免普通插屏与浏览横幅权益;续期在剩余时间后追加30天,自愿激励广告仍可使用。历史已购买权益按原记录保留。拒绝或撤回广告同意后的广告可用性与形式由UMP和广告SDK规则决定;游戏只有在当前同意状态允许请求广告时才会请求,不保证拒绝后仍可展示。广告不可用、无填充或加载失败时,不删除本机作品,可免费继续。当UMP要求提供隐私选项时,可在“我的山窑”设置中重新打开。

六、设备能力、保存与删除

设备姿态、屏幕亮度、音频和本地存储仅在相关功能启用或运行所需时使用。本地记录保留至你通过支持的功能删除、清理应用数据或卸载游戏。

七、未成年人、更新与联系

未成年人应在监护人指导下使用并遵守所在地年龄要求。重要变更会更新版本与日期;你可通过“我的山窑”的“给我们留言”或 App Store 页面提供的支持渠道联系。

八、可选的第一方游戏分析

在提供该功能的第二版构建中,新安装默认启用基础游戏分析;你可在设置的隐私政策页关闭。已保存的关闭选择不会被更新覆盖。启用时游戏会记录并上传随机安装编号、会话与作品编号、游戏版本和构建号、设备能力与粗略国家、页面访问、分段游玩与等待/闲置时长、有效操作及教程尝试计数、商店买卖和虚拟金币变化、设置变更、激励广告、普通插屏和横幅的加载/展示/奖励或收入结果、签到日期与循环奖励、金币去广告交易及必要的性能诊断。这些数据用于分析游玩流程、版本问题、广告奖励到账和游戏平衡;安装编号不保证跨重装或跨设备识别同一个人。
启用第一方游戏分析时,已完成作品的作品名称、完整作品 JSON(包括器形、烧制和装饰结果)及 512×256 仓库缩略图会上传到我们的私有数据库,用于在后台还原玩家制作流程和核对作品结果;这些作品数据不会公开展示,也不会作为广告请求内容发送。分析仍不会上传逐触点轨迹、联系方式或认证密钥。服务会为接收与防滥用处理必要网络信息,不在分析事件中保存原始网络地址。第一方分析与 Google 广告同意分别控制;关闭分享不影响游戏与激励奖励。你可在设置的隐私政策页停止后续采集或请求删除已经上传的分析数据、作品 JSON 和缩略图;离线时删除请求会在网络恢复且服务可用后继续处理。卸载或清理本机数据不等于自动删除服务端记录。

九、你主动发送的留言

当你点击提交留言时,游戏会将正文、所选分类和可选评分,以及第二版标识、安装包版本、构建号、界面语言、随机安装编号和提交时间发送到我们的服务器。留言用于阅读反馈及安排改进,独立于可选分析;不会公开展示给其他玩家。不需要姓名、邮箱或电话,请勿填写敏感信息。断网时已提交留言保存在本机并等待重试,只有服务器确认才显示已收到。草稿在提交前仅保存在本机。

十、苹果购买与交易验证

付款由 Apple 处理,我们不接收你的银行卡信息。为验证购买、防止重复发放并处理退款,服务器会接收苹果签名的交易、商品与交易编号、购买环境、购买意图以及安装公钥。对应私钥保存在当前设备钥匙串中。后续验单所需的交易编号在服务器中加密保存;发货和退款记录用于购买支持与防滥用。这些必要业务记录独立于可选游戏分析,不受分析开关控制。

十一、旧 iOS 记录

覆盖更新时,应用仅读取自身旧版的本地陶艺记录,建立本地归档,并一次性转入旧金币余额。归档包含作品、缩略图、素材解锁、订单进度与工作室选择。迁移过程不上传此归档,也不修改原始网页存储。

十二、你主动使用的作者功能

向作者中心提交作品时,作品名称、作品数据、缩略图和匿名作者标识会发送到我们的服务供审核。按照功能内的说明,通过审核的作品或投票作品可能向其他玩家展示。作者消息、申请、投票和虚拟收益记录用于提供这些功能,独立于可选分析。分享操作只打开系统分享面板,应用不读取通讯录,也不会自动发送邀请。

十三、自愿使用的社区、好友与 AI 对话

你可自愿发布原创陶艺作品博客。只有勾选公开授权并点击发布后,才上传你选定的昵称、简介、作品名称、图文手记、这一件作品的图片与可旋转模型,供其他人公开查看;不上传个人头像或其他作品。可撤回公开展示,服务保留必要的版本、审核及重试记录。
开通玩家聊天时,服务器保存你选定的昵称、安装级作者身份、好友申请及确认关系、屏蔽记录和消息内容,用于向已确认的好友提供私聊。昵称会向你添加的人展示;聊天不公开展示。双方确认前不能发送私聊,屏蔽或移除会阻止继续读取或发送,但不会自动删除服务器已有记录。
虚拟创作者为明确标注的 AI 角色。仅在你同意并主动发送后,服务器把这段角色会话最近最多12条消息发送给 DeepSeek,用于生成回复;不会附带真实玩家私聊、作品文件或安装密钥。角色好友与最近聊天记录保存在本机;服务器仅保留请求摘要及短期回复回执以避免重复调用,回执保留7天。你可在好友页撤回 AI 对话授权,阻止后续角色消息发送;已发送的内容无法通过撤回追回。DeepSeek 可能按其服务政策处理请求与回复。
公开博客、玩家聊天、AI 对话和举报是你主动选择的功能,与可选游戏分析和广告同意分别控制。举报仅发送你审阅确认的引用与说明到应用内反馈审核通道,并附带该通道已披露的安装标识和构建信息。请勿填写敏感或他人的私人信息。可屏蔽玩家或创作者;如需删除服务器上的社区或聊天数据,请通过“联系与关于”中的开发者渠道提出请求,并在卸载前保留自己的作者编号。卸载不自动删除服务器记录,且可能无法再证明安装级作者身份。

首件与续作说明:首件创作免烧制结果插屏;保存首件作品后,可免费开始第二件创作,无需消耗金币或观看激励广告。

用户协议

一、协议说明

使用 Pottery Master 即表示你同意遵守本协议及游戏内公示的规则。

二、服务内容

游戏提供本地陶艺创作、装饰、烧制、收藏、虚拟物品、自愿选择的激励广告,以及普通插屏和浏览页面横幅广告。烧制完成后,在进入装饰前,满足广告请求和展示条件时自动展示普通插屏,无需另行确认。无需点击广告内容,游戏按广告SDK的正常关闭回调继续。广告不可用、无填充或加载失败时,作品保留在本机并可免费继续;不会要求支付单件跳过费用。你可在“我的山窑”的“去广告”入口支付3000游戏金币,购买30天免普通插屏和浏览页面横幅的权益;续期在剩余时间后追加30天。自愿激励广告仍可使用。购买前会显示所需金币、余额和当前有效期,不会在插屏展示前弹出购买询问。已购买的单件跳过及旧横幅隐藏权益按原记录继续有效。
金币可通过游戏玩法获得,也可单独通过 Apple 内购购买;应用下载费用不包含所有可选金币礼包。
新安装首次创建钱包时获得1000金币,已有钱包余额保留。首件作品保存后可获一次免费续作机会,同一本机钱包只发放一次。每日签到领取200金币,奖励按28天循环;第7、14、28天分别额外领取1、2、3根窑变火柴。签到、免费续作、去广告有效期及历史广告权益记录保存在当前设备,不提供跨设备同步。

三、本地进度

作品、库存与设置主要保存在当前设备。卸载游戏、清理应用数据或设备损坏,可能导致本地进度永久丢失。

四、虚拟物品与激励奖励

金币、柴薪、窑变火柴、颜色、纹样及印花均为游戏内数据,不具有现金价值。对于自愿选择的激励广告,只有广告平台确认有效奖励事件后,游戏才按照当次明确展示的内容发放一次奖励;没有有效奖励回调的激励广告不发放奖励。普通插屏和横幅不提供激励广告奖励;普通插屏按SDK正常关闭回调继续展示结果。

五、使用规范

不得以违法方式修改、攻击、干扰、复制或传播游戏程序、素材及相关服务。

六、创作内容

你保留对自己依法享有权利的创作内容。游戏为渲染、保存和展示作品而在本机处理作品数据;当前广告接入不会把作品图像、作品名称或本地存档作为广告请求内容发送。

七、协议更新与支持

重要变更会通过新的版本号和更新日期说明。如需支持,请使用“我的山窑”的“给我们留言”或 App Store 页面提供的支持渠道。

八、苹果购买与旧版记录

金币礼包属于由 Apple 处理的消耗型应用内购买,确认前由苹果购买面板显示价格和币种。游戏在验证交易后发放金币,取消或待批准的购买不会提前发放。金币不具有现金价值,不可在 Apple 与 Google Play 版本之间转移。退款申请由 Apple 处理,确认退款后可能撤销相应虚拟金币发放。已经完成并消耗的金币礼包不是永久权益,删除本地数据后不保证可以恢复。在同一设备覆盖更新旧 iOS 应用时,已保存的旧金币余额只转入一次,旧作品和进度在“旧版作品与记录”中保留。卸载前请备份设备;旧记录归档保存在本机,不提供跨设备同步。

九、社区使用规范

发布内容或开通玩家聊天前,请阅读并同意界面显示的社区规则。仅分享你有权分享的内容;禁止骚扰、威胁、仇恨、性剥削、违法内容、诈骗、冒充或泄露他人隐私。应用内可举报作品、创作者及 AI 回复,并屏蔽用户。我们会审核举报,可移除不当内容或限制滥用者访问。虚拟创作者与 AI 回复会明确标注,不代表真人用户或专业意见。

首件与续作说明:首件创作免烧制结果插屏;保存首件作品后,可免费开始第二件创作,无需消耗金币或观看激励广告。